Micron Document
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The `!Infinity Engine`! is a `F33f`_`[game engine`:/page/wikibook/entry.mu`zim=wikipedia_en_all_nopic_2025-08.zim|entry_path=Game_engine]`_`f which allows the creation of `F33f`_`[isometric`:/page/wikibook/entry.mu`zim=wikipedia_en_all_nopic_2025-08.zim|entry_path=Isometric_projection]`_`f `F33f`_`[role-playing video games`:/page/wikibook/entry.mu`zim=wikipedia_en_all_nopic_2025-08.zim|entry_path=Role-playing_video_games]`_`f. It was originally developed by `F33f`_`[BioWare`:/page/wikibook/entry.mu`zim=wikipedia_en_all_nopic_2025-08.zim|entry_path=BioWare]`_`f for a prototype `F33f`_`[real-time strategy`:/page/wikibook/entry.mu`zim=wikipedia_en_all_nopic_2025-08.zim|entry_path=Real-time_strategy]`_`f game codenamed `*Battleground Infinity`*, which was ultimately re-engineered to become 1998's `*`F33f`_`[Baldur's Gate`:/page/wikibook/entry.mu`zim=wikipedia_en_all_nopic_2025-08.zim|entry_path=Baldur's_Gate_(video_game)]`_`f`*. BioWare utilized it again in several `F33f`_`[subsequent installments`:/page/wikibook/entry.mu`zim=wikipedia_en_all_nopic_2025-08.zim|entry_path=Baldur's_Gate]`_`f of the series and also licensed the engine to `F33f`_`[Interplay`:/page/wikibook/entry.mu`zim=wikipedia_en_all_nopic_2025-08.zim|entry_path=Interplay_Entertainment]`_`f's `F33f`_`[Black Isle Studios`:/page/wikibook/entry.mu`zim=wikipedia_en_all_nopic_2025-08.zim|entry_path=Black_Isle_Studios]`_`f to create `*`F33f`_`[Icewind Dale`:/page/wikibook/entry.mu`zim=wikipedia_en_all_nopic_2025-08.zim|entry_path=Icewind_Dale]`_`f`* and `*`F33f`_`[Planescape: Torment`:/page/wikibook/entry.mu`zim=wikipedia_en_all_nopic_2025-08.zim|entry_path=Planescape:_Torment]`_`f`*. The engine would serve as the cancelled `*Battleground Infinity's`* `F33f`_`[namesake`:/page/wikibook/entry.mu`zim=wikipedia_en_all_nopic_2025-08.zim|entry_path=Namesake]`_`f.`:cite-ref-1[`F5bf`_`[1`#cite-note-1]`_`f]

As of 2005 the engine has been `F33f`_`[open-source`:/page/wikibook/entry.mu`zim=wikipedia_en_all_nopic_2025-08.zim|entry_path=Open-source]`_`f and referred to as "GemRB," which is a multi-platform implementation of the engine.`:cite-ref-2[`F5bf`_`[2`#cite-note-2]`_`f]

>>Contents

• `F0af`_`[History`#history]`_`f
• `F0af`_`[List of games using Infinity Engine`#list-of-games-using-infinity-engine]`_`f
• `F0af`_`[See also`#see-also]`_`f
• `F0af`_`[References`#references]`_`f
• `F0af`_`[External links`#external-links]`_`f

-─

>>History

The Infinity Engine was conceived by BioWare as the foundation for the `F33f`_`[real-time strategy game`:/page/wikibook/entry.mu`zim=wikipedia_en_all_nopic_2025-08.zim|entry_path=Real-time_strategy_game]`_`f, then-titled `*Battleground Infinity`*, which eventually evolved into the first `F33f`_`[Baldur's Gate`:/page/wikibook/entry.mu`zim=wikipedia_en_all_nopic_2025-08.zim|entry_path=Baldur's_Gate]`_`f, a `F33f`_`[CRPG`:/page/wikibook/entry.mu`zim=wikipedia_en_all_nopic_2025-08.zim|entry_path=CRPG]`_`f.`:cite-ref-inf0-3-0[`F5bf`_`[3`#cite-note-inf0-3]`_`f]

The graphical engine uses an `F33f`_`[API`:/page/wikibook/entry.mu`zim=wikipedia_en_all_nopic_2025-08.zim|entry_path=API]`_`f implemented in `F33f`_`[OpenGL`:/page/wikibook/entry.mu`zim=wikipedia_en_all_nopic_2025-08.zim|entry_path=OpenGL]`_`f,`:cite-ref-inf0-3-1[`F5bf`_`[3`#cite-note-inf0-3]`_`f] and was specifically designed for computer role-playing games. It relies on isometric, pre-rendered `F33f`_`[2D`:/page/wikibook/entry.mu`zim=wikipedia_en_all_nopic_2025-08.zim|entry_path=2D_computer_graphics]`_`f graphics, with both PCs and NPCs represented by sprites.`:cite-ref-inf0-3-2[`F5bf`_`[3`#cite-note-inf0-3]`_`f]`:cite-ref-inf1-4-0[`F5bf`_`[4`#cite-note-inf1-4]`_`f]

In December 2002, following the release of `*`F33f`_`[Baldur's Gate II`:/page/wikibook/entry.mu`zim=wikipedia_en_all_nopic_2025-08.zim|entry_path=Baldur's_Gate_II]`_`f`*, Ray Muzyka announced a high-resolution patch for BioWare's games that enabled the Infinity Engine to support resolutions higher than 800×600 pixels.`:cite-ref-5[`F5bf`_`[5`#cite-note-5]`_`f] The last original computer game to use the Infinity Engine was `*`F33f`_`[Icewind Dale II`:/page/wikibook/entry.mu`zim=wikipedia_en_all_nopic_2025-08.zim|entry_path=Icewind_Dale_II]`_`f`*, released in 2002.`:cite-ref-6[`F5bf`_`[6`#cite-note-6]`_`f] The engine would be re-used in 2012's `*`F33f`_`[Baldur's Gate: Enhanced Edition`:/page/wikibook/entry.mu`zim=wikipedia_en_all_nopic_2025-08.zim|entry_path=Baldur's_Gate:_Enhanced_Edition]`_`f`* and 2014's `*`F33f`_`[Baldur's Gate II: Enhanced Edition`:/page/wikibook/entry.mu`zim=wikipedia_en_all_nopic_2025-08.zim|entry_path=Baldur's_Gate_II:_Enhanced_Edition]`_`f`* as well as for an `F33f`_`[expansion`:/page/wikibook/entry.mu`zim=wikipedia_en_all_nopic_2025-08.zim|entry_path=Expansion_pack]`_`f for the former, 2016's `*`F33f`_`[Siege of Dragonspear`:/page/wikibook/entry.mu`zim=wikipedia_en_all_nopic_2025-08.zim|entry_path=Siege_of_Dragonspear]`_`f`*.`:cite-ref-7[`F5bf`_`[7`#cite-note-7]`_`f]

The `F33f`_`[Aurora Engine`:/page/wikibook/entry.mu`zim=wikipedia_en_all_nopic_2025-08.zim|entry_path=Aurora_Engine]`_`f is regarded as the `F33f`_`[spiritual successor`:/page/wikibook/entry.mu`zim=wikipedia_en_all_nopic_2025-08.zim|entry_path=Spiritual_successor]`_`f to the Infinity Engine. BioWare would use it to create `*Neverwinter Nights`* (2002) and its expansions.`:cite-ref-8[`F5bf`_`[8`#cite-note-8]`_`f]`:cite-ref-9[`F5bf`_`[9`#cite-note-9]`_`f] The Polish studio `F33f`_`[CD Projekt Red`:/page/wikibook/entry.mu`zim=wikipedia_en_all_nopic_2025-08.zim|entry_path=CD_Projekt_Red]`_`f also employed the Aurora Engine to develop `*The Witcher`*, the 2007 video game adaptation of the Polish fantasy novel series by Andrzej Sapkowski, although the rendering module was rewritten from scratch.`:cite-ref-10[`F5bf`_`[10`#cite-note-10]`_`f]

>>List of games using Infinity Engine

The following games and expansions are powered by the Infinity Engine:

• `*`F33f`_`[Baldur's Gate`:/page/wikibook/entry.mu`zim=wikipedia_en_all_nopic_2025-08.zim|entry_path=Baldur's_Gate]`_`f`* (1998)

• `*`F33f`_`[Baldur's Gate: Tales of the Sword Coast`:/page/wikibook/entry.mu`zim=wikipedia_en_all_nopic_2025-08.zim|entry_path=Baldur's_Gate:_Tales_of_the_Sword_Coast]`_`f`* (1999)

• `*`F33f`_`[Planescape: Torment`:/page/wikibook/entry.mu`zim=wikipedia_en_all_nopic_2025-08.zim|entry_path=Planescape:_Torment]`_`f`* (1999)
• `*`F33f`_`[Icewind Dale`:/page/wikibook/entry.mu`zim=wikipedia_en_all_nopic_2025-08.zim|entry_path=Icewind_Dale]`_`f`* (2000)

• `*`F33f`_`[Icewind Dale: Heart of Winter`:/page/wikibook/entry.mu`zim=wikipedia_en_all_nopic_2025-08.zim|entry_path=Icewind_Dale:_Heart_of_Winter]`_`f`* (2001)
• `*`F33f`_`[Icewind Dale: Heart of Winter: Trials of the Luremaster`:/page/wikibook/entry.mu`zim=wikipedia_en_all_nopic_2025-08.zim|entry_path=Icewind_Dale:_Heart_of_Winter]`_`f`* (2001)

• `*`F33f`_`[Baldur's Gate II: Shadows of Amn`:/page/wikibook/entry.mu`zim=wikipedia_en_all_nopic_2025-08.zim|entry_path=Baldur's_Gate_II:_Shadows_of_Amn]`_`f`* (2000)

• `*`F33f`_`[Baldur's Gate II: Throne of Bhaal`:/page/wikibook/entry.mu`zim=wikipedia_en_all_nopic_2025-08.zim|entry_path=Baldur's_Gate_II:_Throne_of_Bhaal]`_`f`* (2001)

• `*`F33f`_`[Icewind Dale II`:/page/wikibook/entry.mu`zim=wikipedia_en_all_nopic_2025-08.zim|entry_path=Icewind_Dale_II]`_`f`* (2002)
• `*`F33f`_`[Baldur's Gate: Enhanced Edition`:/page/wikibook/entry.mu`zim=wikipedia_en_all_nopic_2025-08.zim|entry_path=Baldur's_Gate:_Enhanced_Edition]`_`f`* (2012)

• `*`F33f`_`[Baldur's Gate: Enhanced Edition: Siege of Dragonspear`:/page/wikibook/entry.mu`zim=wikipedia_en_all_nopic_2025-08.zim|entry_path=Baldur's_Gate:_Enhanced_Edition_-_Siege_of_Dragonspear]`_`f`* (2016)

• `*`F33f`_`[Baldur's Gate II: Enhanced Edition`:/page/wikibook/entry.mu`zim=wikipedia_en_all_nopic_2025-08.zim|entry_path=Baldur's_Gate_II:_Enhanced_Edition]`_`f`* (2013)
• `*`F33f`_`[Icewind Dale: Enhanced Edition`:/page/wikibook/entry.mu`zim=wikipedia_en_all_nopic_2025-08.zim|entry_path=Icewind_Dale:_Enhanced_Edition]`_`f`* (2014)

>>See also

• `F33f`_`[BioWare`:/page/wikibook/entry.mu`zim=wikipedia_en_all_nopic_2025-08.zim|entry_path=BioWare]`_`f
• `F33f`_`[Aurora Engine`:/page/wikibook/entry.mu`zim=wikipedia_en_all_nopic_2025-08.zim|entry_path=Aurora_Engine]`_`f
• `F33f`_`[Odyssey Engine`:/page/wikibook/entry.mu`zim=wikipedia_en_all_nopic_2025-08.zim|entry_path=Odyssey_Engine]`_`f
• `F33f`_`[cRPG`:/page/wikibook/entry.mu`zim=wikipedia_en_all_nopic_2025-08.zim|entry_path=CRPG]`_`f

>>References

`:cite-note-1`!1.`! `F0af`_`[↑`#cite-ref-1]`_`f `*BioWare: Stories and Secrets from 25 Years of Game Development`*. United States: `F33f`_`[Dark Horse Comics`:/page/wikibook/entry.mu`zim=wikipedia_en_all_nopic_2025-08.zim|entry_path=Dark_Horse_Comics]`_`f. 2020. p. 27. `F33f`_`[ISBN`:/page/wikibook/entry.mu`zim=wikipedia_en_all_nopic_2025-08.zim|entry_path=ISBN_(identifier)]`_`f 9781506718804. Archived from the original on 12 August 2025. Baldur's Gate was the first game re-leased using BioWare's Infinity engine, named for Baldur's Gate's predecessor: the unreleased Battleground: Infinity. BioWare also used the Infinity engine for Baldur's Gate II... and... licensed it for other isometric Western RPG classics.
`:cite-note-2`!2.`! `F0af`_`[↑`#cite-ref-2]`_`f "gemrb/gemrb". `*GitHub`*. Retrieved 2016-10-14.
`:cite-note-inf0-3`!3.`! `F0af`_`[↑`#cite-ref-inf0-3-0]`_`f "Infinity Engine". Retrieved 2025-08-03.
`:cite-note-inf1-4`!4.`! `F0af`_`[↑`#cite-ref-inf1-4-0]`_`f "Infinity Engine". Retrieved 2025-08-03.
`:cite-note-5`!5.`! `F0af`_`[↑`#cite-ref-5]`_`f "Bioware, una patch alta risoluzione per i suoi RPG". `*multiplayer.it`* (in Italian). 2002-12-13. Retrieved 2025-08-03.
`:cite-note-6`!6.`! `F0af`_`[↑`#cite-ref-6]`_`f `:citerefgreg-kasavin2002`aGreg Kasavin (2002-09-06). "Icewind Dale II Review". `*Gamespot.com`*. Retrieved 2025-08-03.
`:cite-note-7`!7.`! `F0af`_`[↑`#cite-ref-7]`_`f `:citerefbrett-todd2016`aBrett Todd (2016-04-14). "Baldur's Gate: Enhanced Edition Review". `*Gamespot.com`*. Retrieved 2025-08-03.
`:cite-note-8`!8.`! `F0af`_`[↑`#cite-ref-8]`_`f "Aurora Engine". `F33f`_`[Giant Bomb`:/page/wikibook/entry.mu`zim=wikipedia_en_all_nopic_2025-08.zim|entry_path=Giant_Bomb]`_`f. Archived from the original on 4 May 2025. Retrieved 29 July 2025. The spiritual successor to the Infinity Engine. This 3D engine made its appearance in the Neverwinter Nights series, and provided a toolset along with multiplayer where players could be Dungeon Masters and make their own stories and play them out with friends.
`:cite-note-9`!9.`! `F0af`_`[↑`#cite-ref-9]`_`f `:citerefshields2002`aShields, Jo (27 August 2002). "The new night". HEXUS.net. Archived from the original on 24 September 2019. Retrieved 19 May 2009.
`:cite-note-10`!10.`! `F0af`_`[↑`#cite-ref-10]`_`f `:citerefbayerreuther2022`aBayer, Thilo; Reuther, Philipp (2022-10-27). "15 Jahre The Witcher 1: CD Projekt Reds erster Streich im Retro-Rückblick [Hinweis]". `*PC Games Hardware`* (in German). Archived from the original on 30 December 2022. Retrieved 2022-12-30.

>>External links

• BioWare official website
• Infinity Engine Structures Description Project
• Infinity Engine full games list
• Infinity Engine clone GemRB

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